pub struct WinitRenderer {
pub windows_configs: Vec<WindowConfig>,
pub resumed: bool,
pub windows: FxHashMap<WindowId, AppWindow>,
pub proxy: EventLoopProxy<NativeEvent>,
pub plugins: PluginsManager,
pub fallback_fonts: Vec<Cow<'static, str>>,
pub screen_reader: ScreenReader,
pub font_manager: FontMgr,
pub font_collection: FontCollection,
pub futures: Vec<Pin<Box<dyn Future<Output = ()>>>>,
pub waker: Waker,
/* private fields */
}Fields§
§windows_configs: Vec<WindowConfig>§resumed: bool§windows: FxHashMap<WindowId, AppWindow>§proxy: EventLoopProxy<NativeEvent>§plugins: PluginsManager§fallback_fonts: Vec<Cow<'static, str>>§screen_reader: ScreenReader§font_manager: FontMgr§font_collection: FontCollection§futures: Vec<Pin<Box<dyn Future<Output = ()>>>>§waker: WakerTrait Implementations§
Source§impl ApplicationHandler<NativeEvent> for WinitRenderer
impl ApplicationHandler<NativeEvent> for WinitRenderer
Source§fn resumed(&mut self, active_event_loop: &ActiveEventLoop)
fn resumed(&mut self, active_event_loop: &ActiveEventLoop)
Emitted when the application has been resumed. Read more
Source§fn user_event(
&mut self,
active_event_loop: &ActiveEventLoop,
event: NativeEvent,
)
fn user_event( &mut self, active_event_loop: &ActiveEventLoop, event: NativeEvent, )
Emitted when an event is sent from
EventLoopProxy::send_event.Source§fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: WindowId,
event: WindowEvent,
)
fn window_event( &mut self, event_loop: &ActiveEventLoop, window_id: WindowId, event: WindowEvent, )
Emitted when the OS sends an event to a winit window.
§fn new_events(&mut self, event_loop: &ActiveEventLoop, cause: StartCause)
fn new_events(&mut self, event_loop: &ActiveEventLoop, cause: StartCause)
Emitted when new events arrive from the OS to be processed. Read more
§fn device_event(
&mut self,
event_loop: &ActiveEventLoop,
device_id: DeviceId,
event: DeviceEvent,
)
fn device_event( &mut self, event_loop: &ActiveEventLoop, device_id: DeviceId, event: DeviceEvent, )
Emitted when the OS sends an event to a device.
§fn about_to_wait(&mut self, event_loop: &ActiveEventLoop)
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop)
Emitted when the event loop is about to block and wait for new events. Read more
§fn suspended(&mut self, event_loop: &ActiveEventLoop)
fn suspended(&mut self, event_loop: &ActiveEventLoop)
Emitted when the application has been suspended. Read more
§fn exiting(&mut self, event_loop: &ActiveEventLoop)
fn exiting(&mut self, event_loop: &ActiveEventLoop)
Emitted when the event loop is being shut down. Read more
§fn memory_warning(&mut self, event_loop: &ActiveEventLoop)
fn memory_warning(&mut self, event_loop: &ActiveEventLoop)
Emitted when the application has received a memory warning. Read more
Auto Trait Implementations§
impl Freeze for WinitRenderer
impl !RefUnwindSafe for WinitRenderer
impl !Send for WinitRenderer
impl !Sync for WinitRenderer
impl Unpin for WinitRenderer
impl !UnwindSafe for WinitRenderer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more