Enum freya_testing::prelude::event_name::EventName
pub enum EventName {
Show 29 variants
Click,
MiddleClick,
RightClick,
MouseUp,
MouseDown,
MouseMove,
MouseEnter,
MouseLeave,
Wheel,
PointerOver,
PointerDown,
PointerEnter,
PointerLeave,
PointerUp,
KeyDown,
KeyUp,
GlobalKeyDown,
GlobalKeyUp,
TouchCancel,
TouchStart,
TouchMove,
TouchEnd,
GlobalClick,
GlobalPointerUp,
GlobalMouseDown,
GlobalMouseMove,
GlobalFileHover,
GlobalFileHoverCancelled,
FileDrop,
}
Variants§
Click
MiddleClick
RightClick
MouseUp
MouseDown
MouseMove
MouseEnter
MouseLeave
Wheel
PointerOver
PointerDown
PointerEnter
PointerLeave
PointerUp
KeyDown
KeyUp
GlobalKeyDown
GlobalKeyUp
TouchCancel
TouchStart
TouchMove
TouchEnd
GlobalClick
GlobalPointerUp
GlobalMouseDown
GlobalMouseMove
GlobalFileHover
GlobalFileHoverCancelled
FileDrop
Implementations§
§impl EventName
impl EventName
pub fn get_global_event(&self) -> Option<EventName>
pub fn get_global_event(&self) -> Option<EventName>
Get the equivalent to a global event
pub fn get_collateral_events(&self) -> SmallVec<[EventName; 4]>
pub fn get_collateral_events(&self) -> SmallVec<[EventName; 4]>
Some events might cause other events, like for example:
A mousemove
might also trigger a mouseenter
A mousedown
or a touchdown
might also trigger a pointerdown
pub fn is_enter(&self) -> bool
pub fn is_enter(&self) -> bool
Check if the event means that the pointer (e.g. cursor) just entered a Node
pub fn is_pointer(&self) -> bool
pub fn is_pointer(&self) -> bool
Check if it’s one of the Pointer variants
pub fn was_cursor_moved(&self) -> bool
pub fn was_cursor_moved(&self) -> bool
Check if the event means the cursor was moved
pub fn does_bubble(&self) -> bool
pub fn does_go_through_solid(&self) -> bool
pub fn does_go_through_solid(&self) -> bool
Only let events that do not move the mouse, go through solid nodes
pub fn can_change_hover_state(&self) -> bool
pub fn can_change_hover_state(&self) -> bool
Check if this event can change the hover state of a Node.
pub fn can_change_press_state(&self) -> bool
pub fn can_change_press_state(&self) -> bool
Check if this event can change the press state of a Node.
pub fn was_cursor_pressed_or_released(&self) -> bool
pub fn was_cursor_pressed_or_released(&self) -> bool
Check if the event means the cursor started or released a click
pub fn is_pressed(&self) -> bool
pub fn is_pressed(&self) -> bool
Check if the event was pressed
Trait Implementations§
§impl Ord for EventName
impl Ord for EventName
§impl PartialOrd for EventName
impl PartialOrd for EventName
impl Copy for EventName
impl Eq for EventName
impl StructuralPartialEq for EventName
Auto Trait Implementations§
impl Freeze for EventName
impl RefUnwindSafe for EventName
impl Send for EventName
impl Sync for EventName
impl Unpin for EventName
impl UnwindSafe for EventName
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