use freya_elements::{
Force,
MouseButton,
TouchPhase,
};
pub fn map_winit_touch_force(event: winit::event::Force) -> Force {
match event {
winit::event::Force::Calibrated {
force,
max_possible_force,
altitude_angle,
} => Force::Calibrated {
force,
max_possible_force,
altitude_angle,
},
winit::event::Force::Normalized(f) => Force::Normalized(f),
}
}
pub fn map_winit_mouse_button(event: winit::event::MouseButton) -> MouseButton {
match event {
winit::event::MouseButton::Left => MouseButton::Left,
winit::event::MouseButton::Right => MouseButton::Right,
winit::event::MouseButton::Middle => MouseButton::Middle,
winit::event::MouseButton::Back => MouseButton::Back,
winit::event::MouseButton::Forward => MouseButton::Forward,
winit::event::MouseButton::Other(o) => MouseButton::Other(o),
}
}
pub fn map_winit_touch_phase(event: winit::event::TouchPhase) -> TouchPhase {
match event {
winit::event::TouchPhase::Started => TouchPhase::Started,
winit::event::TouchPhase::Moved => TouchPhase::Moved,
winit::event::TouchPhase::Ended => TouchPhase::Ended,
winit::event::TouchPhase::Cancelled => TouchPhase::Cancelled,
}
}