1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
//! A Dom that can sync with the VirtualDom mutations intended for use in lazy renderers.

use std::{
    any::TypeId,
    ops::{
        Deref,
        DerefMut,
    },
    sync::Arc,
};

use rustc_hash::{
    FxHashMap,
    FxHashSet,
};
use shipyard::{
    error::GetStorage,
    track::Untracked,
    Component,
    Get,
    IntoBorrow,
    ScheduledWorkload,
    SystemModificator,
    Unique,
    View,
    ViewMut,
    Workload,
    World,
};

use crate::{
    events::EventName,
    node::{
        ElementNode,
        FromAnyValue,
        NodeType,
        OwnedAttributeValue,
    },
    node_ref::{
        NodeMask,
        NodeMaskBuilder,
    },
    passes::{
        Dependant,
        DirtyNodeStates,
        PassDirection,
        TypeErasedState,
    },
    prelude::{
        AttributeMaskBuilder,
        AttributeName,
    },
    tags::TagName,
    tree::{
        TreeMut,
        TreeMutView,
        TreeRef,
        TreeRefView,
    },
    NodeId,
    SendAnyMap,
};

/// The context passes can receive when they are executed
#[derive(Unique)]
pub(crate) struct SendAnyMapWrapper(SendAnyMap);

impl Deref for SendAnyMapWrapper {
    type Target = SendAnyMap;

    fn deref(&self) -> &Self::Target {
        &self.0
    }
}

/// The nodes that have been marked as dirty in the RealDom
pub(crate) struct NodesDirty<V: FromAnyValue + Send + Sync> {
    passes_updated: FxHashMap<NodeId, FxHashSet<TypeId>>,
    nodes_updated: FxHashMap<NodeId, NodeMask>,
    nodes_created: FxHashSet<NodeId>,
    pub(crate) passes: Box<[TypeErasedState<V>]>,
}

impl<V: FromAnyValue + Send + Sync> NodesDirty<V> {
    /// Mark a node as dirty
    fn mark_dirty(&mut self, node_id: NodeId, mask: NodeMask) {
        self.passes_updated.entry(node_id).or_default().extend(
            self.passes
                .iter()
                .filter_map(|x| x.mask.overlaps(&mask).then_some(x.this_type_id)),
        );
        let nodes_updated = &mut self.nodes_updated;
        if let Some(node) = nodes_updated.get_mut(&node_id) {
            *node = node.union(&mask);
        } else {
            nodes_updated.insert(node_id, mask);
        }
    }

    /// Mark a node that has had a parent changed
    fn mark_parent_added_or_removed(&mut self, node_id: NodeId) {
        let hm = self.passes_updated.entry(node_id).or_default();
        for pass in &*self.passes {
            // If any of the states in this node depend on the parent then mark them as dirty
            for &pass in &pass.parent_dependancies_ids {
                hm.insert(pass);
            }
        }
    }

    /// Mark a node as having a child added or removed
    fn mark_child_changed(&mut self, node_id: NodeId) {
        let hm = self.passes_updated.entry(node_id).or_default();
        for pass in &*self.passes {
            // If any of the states in this node depend on the children then mark them as dirty
            for &pass in &pass.child_dependancies_ids {
                hm.insert(pass);
            }
        }
    }
}

/// A Dom that can sync with the VirtualDom mutations intended for use in lazy renderers.
/// The render state passes from parent to children and or accumulates state from children to parents.
/// To get started:
/// 1) Implement [crate::passes::State] for each part of your state that you want to compute incrementally
/// 2) Create a RealDom [RealDom::new], passing in each state you created
/// 3) Update the state of the RealDom by adding and modifying nodes
/// 4) Call [RealDom::update_state] to update the state of incrementally computed values on each node
///
/// # Custom attribute values
/// To allow custom values to be passed into attributes implement FromAnyValue on a type that can represent your custom value and specify the V generic to be that type. If you have many different custom values, it can be useful to use a enum type to represent the variants.
pub struct RealDom<V: FromAnyValue + Send + Sync = ()> {
    pub(crate) world: World,
    nodes_listening: FxHashMap<EventName, FxHashSet<NodeId>>,
    pub(crate) dirty_nodes: NodesDirty<V>,
    workload: ScheduledWorkload,
    root_id: NodeId,
    phantom: std::marker::PhantomData<V>,
}

impl<V: FromAnyValue + Send + Sync> RealDom<V> {
    /// Create a new RealDom with the given states that will be inserted and updated when needed
    pub fn new(tracked_states: impl Into<Box<[TypeErasedState<V>]>>) -> RealDom<V> {
        let mut tracked_states = tracked_states.into();
        // resolve dependants for each pass
        for i in 1..=tracked_states.len() {
            let (before, after) = tracked_states.split_at_mut(i);
            let (current, before) = before.split_last_mut().unwrap();
            for state in before.iter_mut().chain(after.iter_mut()) {
                let dependants = Arc::get_mut(&mut state.dependants).unwrap();

                let current_dependant = Dependant {
                    type_id: current.this_type_id,
                    enter_shadow_dom: current.enter_shadow_dom,
                };

                // If this node depends on the other state as a parent, then the other state should update its children of the current type when it is invalidated
                if current
                    .parent_dependancies_ids
                    .contains(&state.this_type_id)
                    && !dependants.child.contains(&current_dependant)
                {
                    dependants.child.push(current_dependant);
                }
                // If this node depends on the other state as a child, then the other state should update its parent of the current type when it is invalidated
                if current.child_dependancies_ids.contains(&state.this_type_id)
                    && !dependants.parent.contains(&current_dependant)
                {
                    dependants.parent.push(current_dependant);
                }
                // If this node depends on the other state as a sibling, then the other state should update its siblings of the current type when it is invalidated
                if current.node_dependancies_ids.contains(&state.this_type_id)
                    && !dependants.node.contains(&current.this_type_id)
                {
                    dependants.node.push(current.this_type_id);
                }
            }
            // If the current state depends on itself, then it should update itself when it is invalidated
            let dependants = Arc::get_mut(&mut current.dependants).unwrap();
            let current_dependant = Dependant {
                type_id: current.this_type_id,
                enter_shadow_dom: current.enter_shadow_dom,
            };
            match current.pass_direction {
                PassDirection::ChildToParent => {
                    if !dependants.parent.contains(&current_dependant) {
                        dependants.parent.push(current_dependant);
                    }
                }
                PassDirection::ParentToChild => {
                    if !dependants.child.contains(&current_dependant) {
                        dependants.child.push(current_dependant);
                    }
                }
                _ => {}
            }
        }
        let workload = construct_workload(&mut tracked_states);
        let (workload, _) = workload.build().unwrap();
        let mut world = World::new();
        let root_node: NodeType<V> = NodeType::Element(ElementNode {
            tag: TagName::Root,
            attributes: FxHashMap::default(),
            listeners: FxHashSet::default(),
        });
        let root_id = world.add_entity(root_node);
        {
            let mut tree: TreeMutView = world.borrow().unwrap();
            tree.create_node(root_id);
        }

        let mut passes_updated = FxHashMap::default();
        let mut nodes_updated = FxHashMap::default();

        passes_updated.insert(
            root_id,
            tracked_states.iter().map(|x| x.this_type_id).collect(),
        );
        nodes_updated.insert(root_id, NodeMaskBuilder::ALL.build());

        RealDom {
            world,
            nodes_listening: FxHashMap::default(),
            dirty_nodes: NodesDirty {
                passes_updated,
                nodes_updated,
                passes: tracked_states,
                nodes_created: [root_id].into_iter().collect(),
            },
            workload,
            root_id,
            phantom: std::marker::PhantomData,
        }
    }

    /// Get a reference to the tree.
    pub fn tree_ref(&self) -> TreeRefView {
        self.world.borrow().unwrap()
    }

    /// Get a mutable reference to the tree.
    pub fn tree_mut(&self) -> TreeMutView {
        self.world.borrow().unwrap()
    }

    /// Create a new node of the given type in the dom and return a mutable reference to it.
    pub fn create_node(&mut self, node: impl Into<NodeType<V>>) -> NodeMut<'_, V> {
        let node = node.into();

        let id = self.world.add_entity(node);
        self.tree_mut().create_node(id);

        self.dirty_nodes
            .passes_updated
            .entry(id)
            .or_default()
            .extend(self.dirty_nodes.passes.iter().map(|x| x.this_type_id));
        self.dirty_nodes
            .mark_dirty(id, NodeMaskBuilder::ALL.build());
        self.dirty_nodes.nodes_created.insert(id);

        NodeMut::new(id, self)
    }

    pub fn is_node_listening(&self, node_id: &NodeId, event: &EventName) -> bool {
        self.nodes_listening
            .get(event)
            .map(|listeners| listeners.contains(node_id))
            .unwrap_or_default()
    }

    pub fn get_listeners(&self, event: &EventName) -> Vec<NodeRef<V>> {
        if let Some(nodes) = self.nodes_listening.get(event) {
            nodes
                .iter()
                .map(|id| NodeRef { id: *id, dom: self })
                .collect()
        } else {
            Vec::new()
        }
    }

    /// Returns the id of the root node.
    pub fn root_id(&self) -> NodeId {
        self.root_id
    }

    /// Check if a node exists in the dom.
    pub fn contains(&self, id: NodeId) -> bool {
        self.tree_ref().contains(id)
    }

    /// Get a reference to a node.
    pub fn get(&self, id: NodeId) -> Option<NodeRef<'_, V>> {
        self.contains(id).then_some(NodeRef { id, dom: self })
    }

    /// Get a mutable reference to a node.
    pub fn get_mut(&mut self, id: NodeId) -> Option<NodeMut<'_, V>> {
        let contains = self.contains(id);
        contains.then(|| NodeMut::new(id, self))
    }

    /// Borrow a component from the world without updating the dirty nodes.
    #[inline(always)]
    fn borrow_raw<'a, B: IntoBorrow>(&'a self) -> Result<B, GetStorage>
    where
        B::Borrow: shipyard::Borrow<'a, View = B>,
    {
        self.world.borrow()
    }

    /// Borrow a component from the world without updating the dirty nodes.
    fn borrow_node_type_mut(&self) -> Result<ViewMut<NodeType<V>>, GetStorage> {
        self.world.borrow()
    }

    /// Update the state of the dom, after appling some mutations. This will keep the nodes in the dom up to date with their VNode counterparts.
    pub fn update_state(&mut self, ctx: SendAnyMap) -> FxHashMap<NodeId, NodeMask> {
        let passes = std::mem::take(&mut self.dirty_nodes.passes_updated);
        let nodes_updated = std::mem::take(&mut self.dirty_nodes.nodes_updated);

        let dirty_nodes =
            DirtyNodeStates::with_passes(self.dirty_nodes.passes.iter().map(|p| p.this_type_id));
        let tree = self.tree_ref();
        for (node_id, passes) in passes {
            // remove any nodes that were created and then removed in the same mutations from the dirty nodes list
            if let Some(height) = tree.height(node_id) {
                for pass in passes {
                    dirty_nodes.insert(pass, node_id, height);
                }
            }
        }

        let _ = self.world.remove_unique::<DirtyNodeStates>();
        let _ = self.world.remove_unique::<SendAnyMapWrapper>();
        self.world.add_unique(dirty_nodes);
        self.world.add_unique(SendAnyMapWrapper(ctx));

        self.workload.run_with_world(&self.world).unwrap();

        nodes_updated
    }

    /// Traverses the dom in a depth first manner,
    /// calling the provided function on each node only when the parent function returns `true`.
    /// This is useful to not traverse through text nodes for instance.
    pub fn traverse_depth_first_advanced(&self, mut f: impl FnMut(NodeRef<V>) -> bool) {
        let mut stack = vec![self.root_id()];
        let tree = self.tree_ref();
        while let Some(id) = stack.pop() {
            if let Some(node) = self.get(id) {
                let traverse_children = f(node);
                if traverse_children {
                    let children = tree.children_ids_advanced(id, false);
                    stack.extend(children.iter().copied().rev());
                }
            }
        }
    }

    /// Traverses the dom in a depth first manner, calling the provided function on each node.
    pub fn traverse_depth_first(&self, mut f: impl FnMut(NodeRef<V>)) {
        self.traverse_depth_first_advanced(move |node| {
            f(node);
            true
        })
    }

    /// Returns a reference to the underlying world. Any changes made to the world will not update the reactive system.
    pub fn raw_world(&self) -> &World {
        &self.world
    }

    /// Returns a mutable reference to the underlying world. Any changes made to the world will not update the reactive system.
    pub fn raw_world_mut(&mut self) -> &mut World {
        &mut self.world
    }
}

/// A reference to a tracked component in a node.
pub struct ViewEntry<'a, V: Component + Send + Sync> {
    view: View<'a, V>,
    id: NodeId,
}

impl<'a, V: Component + Send + Sync> ViewEntry<'a, V> {
    fn new(view: View<'a, V>, id: NodeId) -> Self {
        Self { view, id }
    }
}

impl<'a, V: Component + Send + Sync> Deref for ViewEntry<'a, V> {
    type Target = V;

    fn deref(&self) -> &Self::Target {
        &self.view[self.id]
    }
}

/// A mutable reference to a tracked component in a node.
pub struct ViewEntryMut<'a, V: Component<Tracking = Untracked> + Send + Sync> {
    view: ViewMut<'a, V, Untracked>,
    id: NodeId,
}

impl<'a, V: Component<Tracking = Untracked> + Send + Sync> ViewEntryMut<'a, V> {
    fn new(view: ViewMut<'a, V, Untracked>, id: NodeId) -> Self {
        Self { view, id }
    }
}

impl<'a, V: Component<Tracking = Untracked> + Send + Sync> Deref for ViewEntryMut<'a, V> {
    type Target = V;

    fn deref(&self) -> &Self::Target {
        self.view.get(self.id).unwrap()
    }
}

impl<'a, V: Component<Tracking = Untracked> + Send + Sync> DerefMut for ViewEntryMut<'a, V> {
    fn deref_mut(&mut self) -> &mut Self::Target {
        (&mut self.view).get(self.id).unwrap()
    }
}

/// A immutable view of a node
pub trait NodeImmutable<V: FromAnyValue + Send + Sync = ()>: Sized {
    /// Get the real dom this node was created in
    fn real_dom(&self) -> &RealDom<V>;

    /// Get the id of the current node
    fn id(&self) -> NodeId;

    /// Get the type of the current node
    #[inline]
    fn node_type(&self) -> ViewEntry<NodeType<V>> {
        self.get().unwrap()
    }

    /// Get a component from the current node
    #[inline(always)]
    fn get<'a, T: Component + Sync + Send>(&'a self) -> Option<ViewEntry<'a, T>> {
        // self.real_dom().tree.get(self.id())
        let view: View<'a, T> = self.real_dom().borrow_raw().ok()?;
        view.contains(self.id())
            .then(|| ViewEntry::new(view, self.id()))
    }

    /// Get the ids of the children of the current node, if enter_shadow_dom is true and the current node is a shadow slot, the ids of the nodes under the node the shadow slot is attached to will be returned
    #[inline]
    fn children_ids_advanced(&self, id: NodeId, enter_shadow_dom: bool) -> Vec<NodeId> {
        self.real_dom()
            .tree_ref()
            .children_ids_advanced(id, enter_shadow_dom)
    }

    /// Get the ids of the children of the current node
    #[inline]
    fn child_ids(&self) -> Vec<NodeId> {
        self.real_dom().tree_ref().children_ids(self.id())
    }

    /// Get the children of the current node
    #[inline]
    fn children(&self) -> Vec<NodeRef<V>> {
        self.child_ids()
            .iter()
            .map(|id| NodeRef {
                id: *id,
                dom: self.real_dom(),
            })
            .collect()
    }

    /// Get the id of the parent of the current node
    #[inline]
    fn parent_id(&self) -> Option<NodeId> {
        self.real_dom().tree_ref().parent_id(self.id())
    }

    /// Get the parent of the current node
    #[inline]
    fn parent(&self) -> Option<NodeRef<V>> {
        self.parent_id().map(|id| NodeRef {
            id,
            dom: self.real_dom(),
        })
    }

    /// Get the height of the current node in the tree (the number of nodes between the current node and the root)
    #[inline]
    fn height(&self) -> u16 {
        self.real_dom().tree_ref().height(self.id()).unwrap()
    }
}

/// An immutable reference to a node in a RealDom
pub struct NodeRef<'a, V: FromAnyValue + Send + Sync = ()> {
    id: NodeId,
    dom: &'a RealDom<V>,
}

impl<'a, V: FromAnyValue + Send + Sync> Clone for NodeRef<'a, V> {
    fn clone(&self) -> Self {
        *self
    }
}

impl<'a, V: FromAnyValue + Send + Sync> Copy for NodeRef<'a, V> {}

impl<'a, V: FromAnyValue + Send + Sync> NodeImmutable<V> for NodeRef<'a, V> {
    #[inline(always)]
    fn real_dom(&self) -> &RealDom<V> {
        self.dom
    }

    #[inline(always)]
    fn id(&self) -> NodeId {
        self.id
    }
}

/// A mutable refrence to a node in the RealDom that tracks what States need to be updated
pub struct NodeMut<'a, V: FromAnyValue + Send + Sync = ()> {
    id: NodeId,
    dom: &'a mut RealDom<V>,
}

impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
    /// Create a new mutable refrence to a node in a RealDom
    pub fn new(id: NodeId, dom: &'a mut RealDom<V>) -> Self {
        Self { id, dom }
    }
}

impl<'a, V: FromAnyValue + Send + Sync> NodeImmutable<V> for NodeMut<'a, V> {
    #[inline(always)]
    fn real_dom(&self) -> &RealDom<V> {
        self.dom
    }

    #[inline(always)]
    fn id(&self) -> NodeId {
        self.id
    }
}

impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
    /// Get the real dom this node was created in mutably
    #[inline(always)]
    pub fn real_dom_mut(&mut self) -> &mut RealDom<V> {
        self.dom
    }

    /// Get a component from the current node mutably
    #[inline]
    pub fn get_mut<T: Component<Tracking = Untracked> + Sync + Send>(
        &mut self,
    ) -> Option<ViewEntryMut<T>> {
        // mark the node state as dirty
        self.dom
            .dirty_nodes
            .passes_updated
            .entry(self.id)
            .or_default()
            .insert(TypeId::of::<T>());
        let view_mut: ViewMut<T> = self.dom.borrow_raw().ok()?;
        view_mut
            .contains(self.id)
            .then_some(ViewEntryMut::new(view_mut, self.id))
    }

    /// Insert a custom component into this node
    ///
    /// Note: Components that implement State and are added when the RealDom is created will automatically be created
    #[inline]
    pub fn insert<T: Component + Sync + Send>(&mut self, value: T) {
        // mark the node state as dirty
        self.dom
            .dirty_nodes
            .passes_updated
            .entry(self.id)
            .or_default()
            .insert(TypeId::of::<T>());
        self.dom.world.add_component(self.id, value);
    }

    /// Add the given node to the end of this nodes children
    #[inline]
    pub fn add_child(&mut self, child: NodeId) {
        self.dom.dirty_nodes.mark_child_changed(self.id);
        self.dom.dirty_nodes.mark_parent_added_or_removed(child);
        self.dom.tree_mut().add_child(self.id, child);
    }

    /// Insert this node after the given node
    #[inline]
    pub fn insert_after(&mut self, old: NodeId) {
        let id = self.id();
        let parent_id = { self.dom.tree_ref().parent_id(old) };
        if let Some(parent_id) = parent_id {
            self.dom.dirty_nodes.mark_child_changed(parent_id);
            self.dom.dirty_nodes.mark_parent_added_or_removed(id);
        }
        self.dom.tree_mut().insert_after(old, id);
    }

    /// Insert this node before the given node
    #[inline]
    pub fn insert_before(&mut self, old: NodeId) {
        let id = self.id();
        let parent_id = { self.dom.tree_ref().parent_id(old) };
        if let Some(parent_id) = parent_id {
            self.dom.dirty_nodes.mark_child_changed(parent_id);
            self.dom.dirty_nodes.mark_parent_added_or_removed(id);
        }
        self.dom.tree_mut().insert_before(old, id);
    }

    /// Remove this node from the RealDom
    #[inline]
    pub fn remove(&mut self) {
        let id = self.id();
        {
            let RealDom {
                world,
                nodes_listening,
                ..
            } = &mut self.dom;
            let mut view: ViewMut<NodeType<V>> = world.borrow().unwrap();
            if let NodeType::Element(ElementNode { listeners, .. }) = (&mut view).get(id).unwrap() {
                let listeners = std::mem::take(listeners);
                for event in listeners {
                    nodes_listening.get_mut(&event).unwrap().remove(&id);
                }
            }
        }
        let parent_id = { self.dom.tree_ref().parent_id(id) };
        if let Some(parent_id) = parent_id {
            self.real_dom_mut()
                .dirty_nodes
                .mark_child_changed(parent_id);
        }
        let children_ids = self.child_ids();
        for child in children_ids {
            self.dom.get_mut(child).unwrap().remove();
        }
        self.dom.tree_mut().remove(id);
        self.real_dom_mut().raw_world_mut().delete_entity(id);
    }

    /// Add an event listener
    #[inline]
    pub fn add_event_listener(&mut self, event: EventName) {
        let id = self.id();
        let RealDom {
            world,
            dirty_nodes,
            nodes_listening,
            ..
        } = &mut self.dom;
        let mut view: ViewMut<NodeType<V>> = world.borrow().unwrap();
        let node_type: &mut NodeType<V> = (&mut view).get(self.id).unwrap();
        if let NodeType::Element(ElementNode { listeners, .. }) = node_type {
            dirty_nodes.mark_dirty(self.id, NodeMaskBuilder::new().with_listeners().build());
            listeners.insert(event);
            match nodes_listening.get_mut(&event) {
                Some(hs) => {
                    hs.insert(id);
                }
                None => {
                    let mut hs = FxHashSet::default();
                    hs.insert(id);
                    nodes_listening.insert(event, hs);
                }
            }
        }
    }

    /// Remove an event listener
    #[inline]
    pub fn remove_event_listener(&mut self, event: &EventName) {
        let id = self.id();
        let RealDom {
            world,
            dirty_nodes,
            nodes_listening,
            ..
        } = &mut self.dom;
        let mut view: ViewMut<NodeType<V>> = world.borrow().unwrap();
        let node_type: &mut NodeType<V> = (&mut view).get(self.id).unwrap();
        if let NodeType::Element(ElementNode { listeners, .. }) = node_type {
            dirty_nodes.mark_dirty(self.id, NodeMaskBuilder::new().with_listeners().build());
            listeners.remove(event);

            nodes_listening.get_mut(event).unwrap().remove(&id);
        }
    }

    /// Get a mutable reference to the type of the current node
    pub fn node_type_mut(&mut self) -> NodeTypeMut<'_, V> {
        let id = self.id();
        let RealDom {
            world, dirty_nodes, ..
        } = &mut self.dom;
        let view: ViewMut<NodeType<V>> = world.borrow().unwrap();
        let node_type = ViewEntryMut::new(view, id);
        match &*node_type {
            NodeType::Element(_) => NodeTypeMut::Element(ElementNodeMut {
                id,
                element: node_type,
                dirty_nodes,
            }),
            NodeType::Text(_) => NodeTypeMut::Text(TextNodeMut {
                id,
                text: node_type,
                dirty_nodes,
            }),
            NodeType::Placeholder => NodeTypeMut::Placeholder,
        }
    }

    /// Set the type of the current node
    pub fn set_type(&mut self, new: NodeType<V>) {
        {
            let mut view: ViewMut<NodeType<V>> = self.dom.borrow_node_type_mut().unwrap();
            *(&mut view).get(self.id).unwrap() = new;
        }
        self.dom
            .dirty_nodes
            .mark_dirty(self.id, NodeMaskBuilder::ALL.build())
    }

    /// Clone a node and it's children and returns the id of the new node.
    /// This is more effecient than creating the node from scratch because it can pre-allocate the memory required.
    #[inline]
    pub fn clone_node(&mut self) -> NodeId {
        let new_node = self.node_type().clone();
        let rdom = self.real_dom_mut();
        let new_id = rdom.create_node(new_node).id();

        let children = self.child_ids();
        let children = children.to_vec();
        let rdom = self.real_dom_mut();
        for child in children {
            let child_id = rdom.get_mut(child).unwrap().clone_node();
            rdom.get_mut(new_id).unwrap().add_child(child_id);
        }
        new_id
    }
}

/// A mutable refrence to the type of a node in the RealDom
pub enum NodeTypeMut<'a, V: FromAnyValue + Send + Sync = ()> {
    /// An element node
    Element(ElementNodeMut<'a, V>),
    /// A text node
    Text(TextNodeMut<'a, V>),
    /// A placeholder node
    Placeholder,
}

/// A mutable refrence to a text node in the RealDom
pub struct TextNodeMut<'a, V: FromAnyValue + Send + Sync = ()> {
    id: NodeId,
    text: ViewEntryMut<'a, NodeType<V>>,
    dirty_nodes: &'a mut NodesDirty<V>,
}

impl<V: FromAnyValue + Send + Sync> TextNodeMut<'_, V> {
    /// Get the underlying test of the node
    pub fn text(&self) -> &str {
        match &*self.text {
            NodeType::Text(text) => text,
            _ => unreachable!(),
        }
    }

    /// Get the underlying text mutably
    pub fn text_mut(&mut self) -> &mut String {
        self.dirty_nodes
            .mark_dirty(self.id, NodeMaskBuilder::new().with_text().build());
        match &mut *self.text {
            NodeType::Text(text) => text,
            _ => unreachable!(),
        }
    }
}

impl<V: FromAnyValue + Send + Sync> Deref for TextNodeMut<'_, V> {
    type Target = String;

    fn deref(&self) -> &Self::Target {
        match &*self.text {
            NodeType::Text(text) => text,
            _ => unreachable!(),
        }
    }
}

impl<V: FromAnyValue + Send + Sync> DerefMut for TextNodeMut<'_, V> {
    fn deref_mut(&mut self) -> &mut Self::Target {
        self.text_mut()
    }
}

/// A mutable refrence to a text Element node in the RealDom
pub struct ElementNodeMut<'a, V: FromAnyValue + Send + Sync = ()> {
    id: NodeId,
    element: ViewEntryMut<'a, NodeType<V>>,
    dirty_nodes: &'a mut NodesDirty<V>,
}

impl std::fmt::Debug for ElementNodeMut<'_> {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        f.debug_struct("ElementNodeMut")
            .field("id", &self.id)
            .field("element", &*self.element)
            .finish()
    }
}

impl<V: FromAnyValue + Send + Sync> ElementNodeMut<'_, V> {
    /// Get the current element mutably (does not mark anything as dirty)
    fn element_mut(&mut self) -> &mut ElementNode<V> {
        match &mut *self.element {
            NodeType::Element(element) => element,
            _ => unreachable!(),
        }
    }

    /// Set an attribute in the element
    pub fn set_attribute(
        &mut self,
        name: impl Into<AttributeName>,
        value: impl Into<OwnedAttributeValue<V>>,
    ) -> Option<OwnedAttributeValue<V>> {
        let name = name.into();
        let value = value.into();
        self.dirty_nodes.mark_dirty(
            self.id,
            NodeMaskBuilder::new()
                .with_attrs(AttributeMaskBuilder::Some(&[name]))
                .build(),
        );
        self.element_mut().attributes.insert(name, value)
    }

    /// Remove an attribute from the element
    pub fn remove_attribute(&mut self, name: &AttributeName) -> Option<OwnedAttributeValue<V>> {
        self.dirty_nodes.mark_dirty(
            self.id,
            NodeMaskBuilder::new()
                .with_attrs(AttributeMaskBuilder::Some(&[*name]))
                .build(),
        );
        self.element_mut().attributes.remove(name)
    }

    /// Get an attribute of the element
    pub fn get_attribute_mut(
        &mut self,
        name: &AttributeName,
    ) -> Option<&mut OwnedAttributeValue<V>> {
        self.dirty_nodes.mark_dirty(
            self.id,
            NodeMaskBuilder::new()
                .with_attrs(AttributeMaskBuilder::Some(&[*name]))
                .build(),
        );
        self.element_mut().attributes.get_mut(name)
    }
}

// Create a workload from all of the passes. This orders the passes so that each pass will only run at most once.
fn construct_workload<V: FromAnyValue + Send + Sync>(
    passes: &mut [TypeErasedState<V>],
) -> Workload {
    let mut workload = Workload::new("Main Workload");
    // Assign a unique index to keep track of each pass
    let mut unresloved_workloads = passes
        .iter_mut()
        .enumerate()
        .map(|(i, pass)| {
            let workload = Some(pass.create_workload());
            (i, pass, workload)
        })
        .collect::<Vec<_>>();
    // set all the labels
    for (id, _, workload) in &mut unresloved_workloads {
        *workload = Some(workload.take().unwrap().tag(id.to_string()));
    }
    // mark any dependancies
    for i in 0..unresloved_workloads.len() {
        let (_, pass, _) = &unresloved_workloads[i];
        let all_dependancies: Vec<_> = pass.combined_dependancy_type_ids().collect();
        for ty_id in all_dependancies {
            let &(dependancy_id, _, _) = unresloved_workloads
                .iter()
                .find(|(_, pass, _)| pass.this_type_id == ty_id)
                .unwrap();
            let (_, _, workload) = &mut unresloved_workloads[i];
            *workload = workload
                .take()
                .map(|workload| workload.after_all(dependancy_id.to_string()));
        }
    }
    // Add all of the passes
    for (_, _, mut workload_system) in unresloved_workloads {
        workload = workload.with_system(workload_system.take().unwrap());
    }
    workload
}